As with SMG, enemy generals have palpable characters. For the first time, RTS encounters felt like desperate skirmishes rather than cold strategic manoeuvres. Intelligently modded, SH3 is a staggeringly strong sim: A sequel introducing amphibious landings and para drops is en route. Alliances form fast and break down quicker in the wake of terrible betrayals. This is perhaps the bleakest way you can while away an evening on Steam with your friends. Other campaigns can feel awfully stilted in comparison.
The turn-free Command Ops is different. Australian AI master-craftsmen Panther Games provide a working command chain. Should the original scheme prove impractical, HQs are smart enough to re-plan on the fly. Just about the only veterans still around and still making serious jet and helo diversions are Muscovites Eagle Dynamics.
Lately, ED have broadened their artificial horizons, becoming impresarios as well as artisans. Skies in the free DCS World now glitter with excellent third-party payware creations. Anyone interested in superlative cockpit recreations, achingly authentic avionics, and top-notch flight models will find much to love here.
Coming soon to DCS World: Nevada and Middle Eastern environments. The history of this staggeringly ambitious F sim is as long and wiggly as the Norwegian coast. Patches, politics, leaks, relaunches There are no carefully arranged sortie sequences, no glib victory conditions or token representations of land war. Pilots participate in vast unscripted conflicts, swarming with potential prey and threats. Like a faithful multi-role combat aircraft that stays in service long after its planned withdrawal date, EECH is simply too useful to retire.
Fifteen years on from release, it still offers a peerless combination of realism, playability and campaign unpredictability. Yes, the dynamic campaign engine serves up a fairly simplistic ground war. But what other title lets you leap into the 3D cockpit of a Comanche or Hokum thanks to modders, Apaches, Hinds, Black Sharks, Havocs, Vipers and Kiowas are also available perform a quick cold-start, and go hunt AFVs, or reconnoitre or blitz an enemy base?
Failed to combat electronic warfare attacks and protect your HQ units? Pea-soupy fog-of-war and debilitating order delays add to the delicious chaos. Enemies are sharp too. Capable of speculative counter-battery fire, canny pontoon bridge building and cunning flanking manoeuvres, they ensure victories rarely come cheap. The most impressive war machine to come out of Ukraine since the T, Graviteam Tactics is an Eastern Front RTS with a realism fixation and a campaign system to die for.
One of its weirdest pleasures is wandering the battlefield after a engagement, studying the colour-coded impact arrows that sprout from wrecked AFVs. Campaigns are as predictable as swirling snowflakes thanks to the turn-based strategy layer that triggers battles. All GTOS veterans have stories to tell of chaotic night skirmishes and enemy tanks arriving from unexpected directions.
Other campaigns can feel awfully stilted in comparison. Try a landing in Tanga, German East Africa, in Tired of tussling with Tommies and Yanks? Worried about multiplayer mischief, 1C Maddox worked hard to keep aircraft modders out of this landmark sim.
When the defences were eventually breached, the resulting free-for-all turned an already compendious creation IL Bored of playing sky tig with Spits, Bfs and Zeros? It will nod enthusiastically if you express an interest in catapult-launched Hurricanes and North Atlantic convoy protection. It will give a jaunty thumbs-up when asked if a weekend in twin-boomed Dutch Fokkers or Crimson Skies-style Shindens is a possibility. As with SMG, enemy generals have palpable characters. Lines of tiny soldiers surge and pivot, flank and fall back.
Caseshot-spitting cannons leave fields and thickets littered with corpses. An elegant control system movement arrows are drag-daubed directly onto the terrain , a low price, and an unusual consequence-rich branching campaign, ensure UGG stands out in the wargaming crowd. Much of the tactical texture comes from the clever way pilot experience and aircraft movement is represented. As fliers rack up kills and amass flying hours, you get to add new manoeuvres to their repertoires.
More manoeuvres equals more dogfight options, more chances to get on the tail of that Albatross or limp home in that battered Pup. They slip and shake. Handsome plane models, well-appointed cockpits and brutal damage effects complement the feisty FMs. You can swell your hangar bit by bit by buying single plane DLC or you can opt for one of the two starter packs—Iron Cross or Channel Battles—each of which come with around nine extra rides.
Some sunken-eyed sub sim veterans will argue Silent Hunter 3 should have occupied this berth. Intelligently modded, SH3 is a staggeringly strong sim: The Pacific-plying SH4 sneaks in just ahead of its Atlantic ancestor, mainly on account of its prettier vistas and vessels, superior crew management system, and taskable auxiliary units.
The opportunities it affords to deliver commandos, recover downed pilots, and roam an ocean sprinkled with contested islands also help. Be sure to stow classy adjuncts such as Reel Fleet Boat 2. You can expect to be a young British chauffeur driving a tank, or a bullish US aviator, or a hardened female warrior working alongside Laurence of Arabia and his rebels.
In our Battlefield 1 review we were impressed by how much personality and humanity DICE managed to pack into each short campaign. But these stumbles are the sign of a studio daring to try rather than fall back on old accomplishments. Unity of Command is one of the best war games thanks to its merciless focus on your ability to manage supplies across distance. Winning is about reading the map and planning bold, decisive campaigns that will keep your army rolling, despite perilously long supply lines and the constant threat of being cut-off.
Operation Flashpoint was a concerted effort to do just that. Then, one night… they changed their mind. That cruel sense of circumstance and sometimes literal gallows humour is typical of The Witcher 3, and its Velen area in particular.
In a country reduced to mud by forces battling to reach more strategically important settlements, the focus is placed on the people trampled underfoot. The indiscriminate cost of war is weaved into quests, incidental descriptions, and the world itself. Sadly, there is no The Witcher 4 release date yet, so it may be some time before we see this fascinating fantasy world expanded upon. Carentan is a rural town in northern France with a lovely old church. It was also a strategic objective in the Second World War — perched as it was between Utah and Omaha beaches — and hosted perhaps the finest RTS level ever crafted in Company of Heroes.
Relic spent many months pacing that one mission before pitching the demo to publishers. Evidently, THQ saw the game for what it was — a push towards making real-time strategy experiential rather than mechanical. The developers intended players to feel empathy for their enemies, even as — especially as — they encircled the Germans during the decisive Falaise Pocket. A number of real-life battles are rendered from above in Company of Heroes.
For the first time, RTS encounters felt like desperate skirmishes rather than cold strategic manoeuvres. For the first time, they felt human. Conflict is a huge part of games, and there as many ways of exploring it as there are games in the genre. So from thoughtful explorations of violence to intense firefights, the PC really does have it all when it comes to war games. If you prefer your fights a bit more mechanical, why not check out the best tank games?
But until next time, make… videogames… not… war? Well, playing is almost like making, right? Get pro gamer calibre performance in a next-gen wireless mouse. Unchained is a dark sci-fi Souls-like where you shoot glowing undead.